Showing posts with label WW2. Show all posts
Showing posts with label WW2. Show all posts

Wednesday, 30 May 2018

Battle Report - WW2 Coastal Town Assault

Quick write up and pictures for a recent game, played in our usual location (Old Sergeant pub, Wandsworth).


The scenario and details are found here: Scenario


Spot of bad luck pre game, as one of the group fell ill on the day and we had to substitute a set of Germans for British models. These things happen.


Initial set up and deployments








British tanks and forces began the game inactive and could only properly begin if the alarm was given from the sentries. This led to lots of darts, tea swilling and sitting on deckchairs.








Disguised Germans arrive on the beach and for some bizarre reason, known only to themselves and in spite of having kitted up as Americans to attack the fuel depot..............decide that their very first action - before even moving - is to open up with the mortar on a group of Berbers milling about in the far distance.


 

This missed, obviously, and had the effect of :


- Making every single British unit aware of enemy in the midst.
- Uncovering the other hidden German units on the Eastern edge of the town.
- Making the tank crews run to their vehicles and start them up.
- Effectively making the mission utterly impossible to win for the Axis.
- Royally pissing off the GM.


On the first choice of the game. With command like that, no wonder they lost the fuckin' war..........






So, the rapidly uncovered flanking Axis wondering what the bloody hell was going on so early, quickly opened up a firefight with a couple of units in respectable range












British tanks begin to roll out and anticipate threats.







The Faux Americans try to establish a solid point of entry to the town, but end up being shot to pieces, split up and having to go around the long way. A well placed machine gun nest kept things very tidy around that end of the town.









The firefight at the other end of town continues, with the SAS Berbers holing up in a building, two units of regulars getting demolished and breaking.




This allows the majority of the force to launch an attack along on side. Plenty of furious building to building firefighting going on here - great stuff!



The Faux Americans continue to be pinned down and taken apart in pieces.






This results in a predictable massacre over on that side of proceedings.

Meanwhile, on the other side of town, the Germans are steadily moving through town, both sides trading shots and building occupation.







Eventually, the British form up around the tanks and lead a sustained assault on the remaining Axis, with the resulting victory swig of tea that results.





Final German dregs being cut down like dogs/valiantly laying down thier lives for Das Fatherland (delete as appropriate)





All over. British well deserved victory.


Saturday, 19 May 2018

WW2 Scenario for 24th May 2018

Scenario for a Bolt Action game






Table size - 8X4

Rules - Bolt Action

A coastal town in North Africa is currently held by the British and being used as a staging point and barracks for supplying the region.

Due to the import of this area, a covert operation has been planned by the local German forces, who will attempt to attack in a two pronged attack - one based on the outskirts of town and attempting to distract and obfuscate attention from the other party, a number of units who have disguised themselves as American troops fresh to the area and who will be arriving by boat, disembarking onto the beach.

Primary Mission Germans (Undisguised) - attack the town, distract the British forces barracked and withdraw in good order once the undercover units have undertaken their mission.

Roughly 600 points of units. No vehicles.

Primary Mission Germans (Disguised) - You will enter the town, make way to the ammo and vehicle station and destroy this post.

Roughly 500 points of units. No vehicles

Primary Mission British - The town is under guard, with most troops resting or undertaking the daily duties. If the alert is given, form up into appropriate units and defend the terrain.

Roughly 1200 points broken into two platoons - one of ground troops and one dedicated to vehicles.

Vehicles begin idle and require crew making way to them in order to become active.

Disguised Germans will not be attacked by British forces unless they undertake aggressive action or are challenged and fail to provide correct identification.