Thursday 14 October 2021

Chaotic Restoration - Chaos Knights

 Next up in the restoration of my old chaos army...............the Knights.

Chaos knights, iconic really, aren't they? I certainly always took a unit when this was a regular table force, although being Khorne, they'd often gallop headlong into some absurd position to fight some chaff. Khorne cares not where the blood comes from.............even if its 10 skinks.


So, this is how they looked originally.



Not too shabby on a couple of them - that made a decent base coat, and the horses were in pretty good nick from when I last repainted them around 2008ish, looking at that snow basing. The brown bases? That'll be 1998ish.

Couple of things in here:

1. That metal horse in the middle and its rider. I never built nor assembled that, nor did Roger the Todger who I sourced the items from, Back In The Day. Had a good look at it, thought about what I could do to convert or paint, and decided "nope, this is a duff model and theres a reason its been sitting untouched by three owners for 23ish years". Into the grave he went.

2. The other bare metal and plastics had been stripped by me in the past, so were easy to work with and suss out what should go where and with what. However, I did some repositioning on the 5th edition Knights as, much like the plastic warriors from the time (long binned by me), their heads came out of their chests rather than proudly on their necks, held high and proud, so a minor piece of work to amend that.

3. Banners. I absolutely need to do banners this time around! The thinking used to be "I'll do the army, then do all the banners at the end", but how often did I complete an army? NEVER, thats when. Unlike now, but I did the banners at the same time.


So, after a pair of hours assembling and a couple of hours across two evenings work, here we go with the restored Knights.




Very happy, once again. This lot is going to ruin someones life/village/head/day!

Here they are with Arbaal leading the way...........





Coming along nicely. Next up..............some heavy artillery.


Thursday 7 October 2021

Painting Tally - September 2021

Backdrop - 1
Arbaal - 1
Chaos Knights - 10
Warmaster Orcs - 6 Stands
Warmaster Orc Archers - 3 stands
Iron Warrior Rhinos - 3
Iron Warrior Predator - 1

Month Total - 25

Year Total - 420

Tuesday 5 October 2021

M41.37 Haxan Front: Establish/Repel - 40K Scenario

 



Haxan Secundus, an unassuming world in the Sclotan Sector, part of the wider defensive border worlds in this area. Mainly arid, although with large expanses of waters and tributaries, meaning growth, scrub and settlements are not uncommonly found.

M41.37 finds locale governances in shock as an Iron Warriors fleet, archivally recorded as "Iron Scorn" Traitoris war grouping suddenly appears in local space and makes rapid planetfall, sending multiple splinter groups to a variety of on world locations.

First to find themselves under rapid assault are the garrison station at Interzone Port Hope. For them, it is a case of holding until relived, with an ace up their sleeve..........Secundus is a recruiting world for the Imperial Fists, and as such, the Astropaths have been able to send for aid, and receive confirmation, prior to commscrambling by the associated Heretek Adepts accompanying the Traitors.

Whether this was unknown to the Iron Warriors, or a deliberate ploy to antagonise and confront their hated brethren, is hard to say.

Table Size: 6 X 4

Forces: 

Iron Warrior Assault Cadre - 60 power level

Haxanite Garrison - 20 Guardsmen, 2 Autocannon, Mounted Commissar
Imperial Fist Relief Force - 50 points

Deployment: 

Haxanite Garrison - Deploy first. Begin the game deployed around and within the landing site and associated buildings

Iron Warriors - Deploy second on the Southern edge of the table

Imperial Fists - from turn 3, may arrive as a reserve from either the Eastern or Western table edges, chosen by unit and as the general desires.

Objectives:

Haxanite Garrison Primary - Hold until relieved. You must not let the Traitors take this port and establish a beachhead.

Imperial Fists Primary - Engage and Destroy the Iron Warriors, taking minimal casualties.
Imperial Fists Secondary - Hold the Landing Pad, support the garrison.

Iron Warriors Primary - Take and Hold the Port area and buildings. Anything less will be considered a failure


Scenario Rules: Iron Warrior Veteran Combat Squads have advanced and infiltrated the local area, prior to the main force advancing. Any veteran squads with 5 models or less at game beginning may deploy anywhere on the table more than 16" away from the Landing Pad and out of sight of any enemy models.

Monday 4 October 2021

Chaotic Restoration - Arbaal

 Some time ago, I posted about retrieving my old chaos army from a friend who I had donated it to in the past, and subsequently was enough of a gentleman to return it to me.

https://themosquitoonthetenthfloor.blogspot.com/2021/05/chaotic-restoration.html

After a pause in this, I'm finally getting around to making these into the chaos army I always wanted, but wasn't really able to in the past for various reasons (laziness, generally)

First up - Arbaal. THE Khorne bad boy to end them all, Looking thus:



HARDMAN

My Arbaal, however was in a bit more of a sorry state:


I'd already stripped the paint of him around.......2010ish, I think? Around then was when I was more willing to get things stuck into the Dettol. The Hound came like that, and was a classic mid 90s style paint job, painted by someone else, but not too thickly. 

"Fine", thinks I, "can paint straight over the top of that, nay bother".

So, an evenings work later and Arbaal is now ready for his return to the tabletop:








Banner pole is long long gone, but thats no major loss. Obviously, if I had it, I'd be painting a suitable livery for him, but as theres no pole, theres no point and the model looks pretty good without it.

Very happy with this one, very happy indeed.

So, the Khorne army has its general! Now onto the next units that take my fancy.