Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Friday, 6 March 2026

Revenge of the Doomlord - Battle Report

 Revenge of the Doomlord! Classic, classic, battle report and scenario from White Dwarf way back in the day. Mid 90s glory days! Remember it well.

By request, got this one onto the table, but using Midgard rules. Good excuse for me to tidy a few armies up, get some things built that have sat around too long and so on.

This is actually the second time we've played this scenario, having done it circa 2013 but nowhere near as well as we do it nowadays.

One major event in this game was we had to rerack slightly, due to the Undead commander getting a *bit* too overconfident with Dieter Helsnicht and getting him killed way way way too early, effectively ending the game haha. You know who you are!


Part 1

As the undead begin assembling and it became obvious a battle was to happen, there was a scramble for Imperial reinforcements from the North. Helsnicht diverted off all of his cavalry to meet this and tie them up, allowing his main lines to concentrate on attacking the town.


Accordingly, a smaller game using Erehwon rules happened a couple of days prior to the main game, with the results being kept secret to the GM, who would control the winners as appropriate reinforcements. This meant the players on the day knew something was going to turn up, but no idea what.

Each model was treated as a standalone activation, to promote the skirmish elements of this encounter.


Undead cavalry waiting their moment. They have all the time in the world.


Imperial cavalry arrives


Outrider heads straight out and shoots down the closest wight, signalling the advance



It very soon became a complete confusion of individual fights, but who would win?



Part 2


Table setup, with the village of Beeckerhoven waiting on the undead advance


Imperial positions




Undead begin their long advance towards the walls and town




Almost immediately the Doomlord swoops straight towards the village to menace the place.







At this point, he got himself killed by that mounted Imperial commander, so we had to rewind and start again from a suitable point.




So, Undead then begin pushing into the town with their faster moving units, while the main lines follow rapidly.




Pressure starts to tell on the defenders, who are doing a decent job of it, but being forced back





Just in time, the Imperial reserves begin arriving, under cover of a magical fog.


Poor skeletal crossbowyers find a bloody great war wagon charging out of the mist at them suddenly.


The reserves from the North appear (as they were successful at breaking through in part 1 above) and attack the undead supporting artillery.


Combat reaches the main defensive line, who need to hold until those reserves can march to assist.




Steam tank blows up on arrival, because of course it does.


Lines begin to buckle under attack from all sides.




War wagon crushes ANOTHER unit.


Imperial reserves start piling into the undead flank, forcing them to redraw their lines.






and it finishes with another combat between commanders, before Helsnicht takes to the air and leaves the armies to their fate.



Final result: Undead victory on table, Empire moral victory.

Great fun, great game, in spite of the fuck up early doors (I said be careful!)























Friday, 21 November 2025

First Age Middle Earth - Midgard Battle Report

 Like many others, we've been playing Midgard since it came out a while back (recommended!), so decided to give it a multiplayer, rather than the one vs one gaming we'd been using it for. 

Having grown familiar with the rules meant hosting became a lot easier too, so we plumped for a classic First Age Middle Earth fight.

No real scenario, but a large Orc force from the North had moved down and found themselves against an alliance of Dwarves, Elves and Men. Straight fight it is!

Table Layout:



Deployments from both sides. Dwarves mainly held the alliance centre, with the Elves attempting to swing around, and the men holding the flank, whilst the Orcs opposite went with full frontal attack on all parts










Both sides send out a champion to duel in front of the lines.

The dwarf prince finds himself struggling almost immediately, before getting hacked down in the second round of fighting. This sends a bad omen throughout the alliance, whilst the Orcs jeer and get beery.

Accordingly, the Dwarves hold back and give the Orcs take an early peppering of archery - which doesn't slow their advance in the least.








Elves begin pushing around the flank to try and enact the agreed on plan. However, their general was having trouble remembering *exactly* which battle and game system he was currently in, so they ended up moving slower than anticipated. Much to the muttering of oaths later when this was realised.



Orcs opposite begin moving up and trying to disrupt the Elf lines.


The Orc line advance continues, as the chariots and warg riders start hitting the Human force and causing plenty of panic for the General.





Humans continue to hold, whilst the Elves advance and Orcs bring through more reinforcements on the flank, attempting to break the Human side of the army and turn on the Dwarves in the centre.







At this point, the Elves begin pushing through and engaging in combat, not doing badly, which makes the Orc line begin to divide to counter this attack and fend it off. 

One of the Orc generals also weeps in terror when he finds out exactly how ferocious a Son of Feanor really is!





Humans continue to hold their own, in spite of repeated charges.




Orc lines begin turning to face the potential threat to their centre


Crucially, the Dwarf general either ignores, doesn't hear or is scared of the orders/pleading he gets at this point to advance on the reduced Orc centre!



Taking full advantage of this, the Orcs commit fully to the centre


Orc reinforcements from the centre prevent the Elves breaking through


HUGE fight in the centre, with challenges, oaths and clashing melee.


Elves forced into the defence now.


Humans having their own stuggle, so the line is turning into a mess of individual fights rather than a coordinated whole.




And with that, we called time and counted the Reputation

Alliance - 13
Orcs - 16

Narrow win to Angband.

Was a really great game, even accounting for mistakes with the rules and mix ups which happen.

Thoughts on Midgard at this scale - it works, and it does work very well. We had 900 points a side, which we decided afterwards was probably too much, so will reduce that a bit in future. Game flowed v well, and once people got into the swing of it, nothing huge really cropped up and all the mistakes were detail ones that'll come in time.

I think one giant army, with three large contingents, per side will be quicker and easier, rather than the sub contingents we tried.

Not sure whether its worth going with one giant pool of rep per side, or tracking the individual army reps in an alliance? Academic really in the overall score but useful to know who let the side down (Dwarfs missing the signal to attack - I'm looking at you!)