Monday, 17 June 2024

Troll Country - Orc Landing in Norsca.


Date: Weds
 26th June 2024
Game: Warlords of Erehwon

Orcs, being bastards, have managed to sail the Sea of Claws, head across the top of the Empire, skirt underneath Norscan longship patrols and the ice borders.......arriving on the coast just to the north of Erengrad. Captain Ruzzgut of the Orcimedes has well and truly earned his pay!


This led to much activity from the Norscan patrols along the coast, who quickly scramble to send for aid from Kislev and other Norscan settlements, before gathering a hasty force together to meet the incoming threat. As they begin to rally, Orc landing boats begin being rowed out to shore.........

Scenario Special Rules

Dice bag is capped at 12 dice.

When a dice is drawn, all units on that side activate at the same time.

Orcs have to row onto the shore, so units are deployed in landing boats:
  • Boats have a capacity of 12 models/6 cavalry
  • More than one unit can be put into a boat, if they all fit.
  • If a unit breaks morale in a boat and attempts to flee, they are destroyed
  • Boats move by being given an order dice to advance. They move 2D6".
  • Boats can be given more than one order dice per turn.
  • When a boat reaches the shore, the units deploy onto the beach where the boat lands.
  • Boats get recycled to continue shipping Orcs into the battle, until all units have tried rowing out.
  • A unit can be given an order whilst in a boat (e.g. shooting or magic), but the boat will not advance whilst this happens (the crew are doing something other than rowing/holding steady to allow whatever action to happen)
Deployment

Orc boats start 20" away from shore.

First defending force is deployed between 12" and 24" away from the shoreline.
The Second defending force is deployed up to 18" in from the table edge directly opposite the shoreline
The Third defending force arrives in turn 3 from a randomly selected table edge.

Order of Battle - Orcs

3 x 750 point armies, chosen from the Orc list:

https://thisgaminglife.uk/wp-content/uploads/2019/08/erehwon-orc-warband-v2.1.pdf


Trolls may not be taken for this scenario (too 'eavy, and when they get seasick, they melt the fuckin' boat!)

The Orc fleet has support weapons available on deck, allowing the Orcs the following free units:

2 Small Bolt Throwers 
1 Small Stone Thrower

These will automatically fire as the first action of each turn, without requiring an order dice.


Order of Battle - Norsca/Kislev

3 x 500 point armies, chosen from either the Vikings or the Knights list:



No war machines may be taken by the defenders.

The three defending armies are deployed in accordance with the outline given above in the deployment section.

Victory Conditions

The Orcs need to establish a beachhead and ensure their forces are in good position. 
The defenders need to hold back the greenskins and destroy all enemy forces.




2 comments:

  1. I look forward to the AAR; I am building a Orc warband, using Mordor Orcs from GW, for Warlords of Erehwon.

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    Replies
    1. The mordor orcs are pretty good as the armour takes washes really nicely. I think, if I were doing my Orcs again, I'd go for a large proportion of the Oathmark kits as I've enjoyed building and painting those a lot.

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