The construction of villages and attempt at a settled society is always a fragile affair, but the years pass and things seem to quieten, but that does not mean safety.
Within the woods, the graves and the fen, eyes watch, hunger takes and the offence of watching a community grows until, eventually..........the beast appears to pillage and reclaim the land of the dead
Table Size: 8x4
Rules: Mordheim
Forces
Attacker choices: Beastmen/Undead/Possessed/Evil Humans
Defender choice: Humans/Witch Hunters/Sisters/Bretonnians
Weirdness, oddities and unusual concepts are encouraged - let me know if wanting to do something different and we'll work it into the game.
Deployments:
The Village is in the middle of a clearing, surrounded on three sides by woods, with a clear gap from the village to the woods. Graves, Death Houses and the Crypts of Soare are situated to one side of the village.
The defenders deploy first, within the village and surrounding walls.
Attackers are not deployed onto the table, but use their first move to emerge from the surrounding woods wherever they feel is suitable for them, on any of the three sides of the table.
Attacker Considerations: The village is an offence, the inhabitants little more than food or fuel. You must destroy the buildings by putting them to the torch, destroy all you see and make good work of it.
Defender Consideration: This is your life, your families, your homes, your community. You have to defend or lose everything.
Attacker takes first turn
Warband Rules and Upgrades
Each warband has 500 gold points to spend, in the usual way.
To make some unique character for warbands, each player has 10 "points" to spend on the following:
A point for a piece of special equipment from the rare items list
A point for a characteristic upgrade, up to the maximum allowed for races in the rulebook.
These can be spent as the player wishes throughout the warband, spread throughout or stacked as you like, but keeping solidly to Rule #1 please.
Additional rules
Burning buildings - any attacker may spend a full turn in contact with a building and do nothing else but setting it on fire. Conversely - a defender, if situated near a well, may spend a turn in contact with a building and do nothing but fight the fire and put it out.
Defenders to not have to take rout tests. They'll die on this hill.
Skeletons: Additional troop type for undead warbands. Stats below, may be equipped as per the undead equipment list. Same points cost as a Zombie.
M: 4
WS: 2
BS: 2
S: 3
T: 3
W: 1
I: 2
A:1
LD: 5
Cause Fear, May Not Run.
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