Tuesday, 8 January 2019

Cemetery of Soare - Setting

The cemetery of Soare........the city of the dead.........the houses on the borderland.



During the events of '99 and the proximity of the Curs'd City and the dangerous environs surrounding that place, the people found it had become too much to stay there. Whether roaming bands of fanatics, howlers and beasts, or the soil itself becoming corrupted and the water contaminated, they had to move.





In their desperation they chose Soare. Its walls would provide a degree of safety, its environs unpleasant at first, but they would get used to living with the dead. They would have to.

Unpleasant, but practicable............


Soare its'lf is two days journey from end to end on foot, as the crow flies, covering a range of terrain, from the more densely constructed tomb regions, to the open meadows waiting to be built upon but not touched, to the forest encroaching on the Eastern Quarter, to the thickets and mist.


Two days.........by the crow, but the road twists, breaks and splinters. Losing someone is easy and they may never be found, as there are more inhabitants of Soare than just the restless dead..........who knows what beasts have made home in the unmapped sections? The path is long.


The people had no choice. They had to go somewhere...............



20 years on, villages have risen, not entirely isolated, but solitary. Much of the open land has been cultivated.........but the depths still contain dangers.

Let alone should other travellers decide to enter the walls of the grand city.

In past times, the records of Soare construction were lost when the City fell, the reasons why were lost but remain visible to those who care to look upon the ley of the land, the ancient waters found within and the green chapels of the woods.





A determined crusade could clear the walls and create a haven, but who will lead, gather and coordinate the people? They have enough strains for daily life in this strange environ.

There are many entrances to this borderland.






No comments:

Post a Comment