Monday 13 July 2020

Box of Shame #3 - Anglo Zulu War British




Lurking away, in my masses of stuff, is a Zulu force from where we had a go at Rorkes Drift about 5 years ago. Now, for that I produced a bunch of  Zulu which have been sat in a box at the back of the eaves ever since (more on those to follow).

BUT, in my box of shame, I did have a whole load of British chaps sitting there for a good couple of years now, which I bought a couple of years later when mulling over what to do with said Zulu.

Whilst looking through the boxes hidden from my wife, I decided to have a go at them and heres the results.

Mostly multi based, but I've placed 18 on single bases to be able to play some skirmish based games, even possibly solo Men Who Would Be Kings in these distant times.









Of course, having done this, I went and bought another box and couple of things. Thats the law.

Monday 6 July 2020

Caravan - Age of Sigmar Scenario



Raids and attacks on the road through the wilds have always been a hazard. Pilgrims, travellers, merchants, all know that to travel alone is a risk too far. The more sensible try to join a caravan, affording some protection and community whilst on the move.

 However, this does not ensure safety, as the wilds contain many dangers and,whilst a solo traveller can pass unseen, a caravan cannot hide from the watchers in the woods.......


Deployment

Table size is 4X4

Defending player sets up caravan on one side of the table, along the road in a travelling column. The assigned army to defend this caravan should be set up in a suitable manner to protect the travellers. Units of outriders can be deployed in advance of the main force

Attacking player can deploy on either long table edge, splitting forces and in reserve as desired.


Objectives

Defender has to escort the caravan across the table, defending where required, and off the opposite table edge. A hefty fee and honour is at stake!

Attacker has to assault the caravan, raid carriages, kill anything that gets in the way. Spoils of war are there for the claiming....


Special Rules

The caravan moves at a standard rate of 6" per unit. It may run at D6-2 to a minimum of 1, as these are a scattering of civilians, in varying states of fitness, health and ages.

Defenders move at their normal movement rates

Victory

Defenders claim victory if caravan moves safely off the table, all elements reasonably intact. The less caravan that is left to move off the table, the less the claim of victory.

Alternatively, the defenders can attempt to kill all of the defenders, but the priority must be the caravans safety.

Attackers claim victory by the amount of destruction they can cause, baggage they can isolate and claim, and preventing the caravan moving off the table in safety.



Friday 3 July 2020

Painting Tally - June 2020

Mahdist Ansar - 100
Tzaangors - 10
Tzaangor Lord - 1
Beastman Lord - 1
Beastmen Shaman - 1
Civilians - 12
Khorne Cultists - 10

Monthly total - 135
Yearly total - 592


Thursday 2 July 2020

Box of Shame #2 - Mahdist Wars Ansar

Some productive time spent on getting some serious infantry work under my (ever expanding, thanks Lockdown!) belt. 

First up - Ansar. Very simple really, and had been a fair bit of the stuff I've had kicking around for an age. More or less there with these, with some cavalry and assorted bits left, but that won't take too long








Heres my Beja which I finished around 18 months ago and have taken the field once before:







Here it is all together and ready to go: