Tuesday, 13 August 2024

Hundred Days: Quatre Bras - Scenario

 



Date Weds 21st August 2024

Context: I think we all know this one, but......Napoleon, having escaped from Alba and needing to secure his return, advances to prevent the British and Prussian forces joining up, intending to defeat them in detail, first one, than the other. This with the intention of forcing a peace treaty from the wider alliance. 

Meanwhile, 99% of the Anglo-Dutch command is pissing it up at the Duchess of Richmonds ball. Consequently, word comes through of Napoleons faster than anticipated Northward advance, and the command promptly exits to meet the oncoming French force.

Ney is despatched to prevent Wellington from assisting Blucher, defeat him, then to turn and assault Bluchers flank. Ney arrives as Quatre Bras to find Dutch forces holding the crossroads, with Wellington arriving shortly thereafter and the main British forces advancing along the road.


Battlefield Map:



Objectives - Anglo Dutch: You must hold the main crossroads at all costs, allowing time to defeat the French and to move onwards to Bluchers assistance, if possible. The French must not be allowed to get between the two armies.

Order of Battle - Anglo Dutch:

Commander in Chief - Wellington 

1st Netherlands Division - 4 Line Infantry, 2 Militia, Jager Company, 3 Foot Artillery
2nd Netherlands Division - 2 Line Infantry, 1 Militia, 1 Foot Artillery

Arrive turn 2

British Guards Division - 2 Foot Guard

Arrive turn 3

British Highlanders Division - 4 Highland Line Infantry, 95th Rifles, 1 Foot Artillery
Light Cavalry Brigade - 1 Light Dragoon Regiment, 1 Hussar Regiment.

Arrive turn 4

Heavy Cavalry Brigade - 2 Scots Grey Regiments



Objectives - French: Concentrate the corps of Counts Reille and d’Erlon and that of Count Kellerman, who is just marching to join you. With these forces you must engage and destroy all enemy forces that present themselves

Order of Battle - French:

Commander in Chief - Ney

1st Line Division - 4 French Line Infantry, 1 Combined Voltiguer Battalion, 2 Foot Artillery
2nd Grenadier Division - 4 French Grenadier Battalions, 1 Foot Artillery
Brigade of Dragoons - 2 Dragoon Regiments

Arrive Turn 2

Light Cavalry Brigade - 2 Hussar Regiments
Heavy Cavalry Brigade - 1 Carabinier Regiment
Guard Cavalry - 1 Imperial Guard Chasseur a Cheval Regiment

Arrive Turn 3

2nd French Division - 4 French Line Infantry, 2 Foot Artillery








Friday, 2 August 2024

Xenos Rampant - Action on Sentaku XVI

 


Scenario 1 - Extraction

At one part of the front during the long Stenaku campaign, a signal has been received from a stranded high level engineer, who is currently hidden with in the Xenos trench system after complications during a night time reconnaissance. 

Accordingly, Imperial forces have put together a snatch squad to cross the lines, enter Xenos lines and extract the Engineer.

Force Sizes:

Imperial - 16 points
Xenos - 16 points

Setup:

The table will represent the trench lines, with the Engineer placed 6" of the table centre. The terrain should be arranged to accommodate this.

Xenos defenders choose a corner for deployment and may deploy within 18" of that point.
Imperial forces then deploy on the opposite area accordingly

Special Rules:

The Engineer will be subject to the rules on p115 of the XR rulebook, regarding movement and extraction.

Objectives:

+1 VP per 1-6 point enemy unit routed or destroyed
+2 VP per 7-12 point enemy unit routed or destroyed
+5 VP for successful extraction of the Engineer off the deployment zone table edges




Scenario 2 - Diversion

At the same time the attempted rescue takes place, a diversionary force launches an attack on the Xenos line, to provide cover and to draw forces away from the snatch squad, aiming to aid the chances of success.

Force Sizes:

Imperial - 24 points
Xenos - 24 points

Setup:

Xenos forces choose which side of the table they wish to deploy on.
Imperial player then places three objective markers anywhere within the Xenos half of the table, more than 6" from any other objective or table edge.

Xenos deploys within 12" of their table edge

Imperial forces will move onto the table from turn 1, using the reinforcements rules (page 97)

Objectives:

Imperial

+1 VP per 1-4 point enemy unit in the Xenos half of the table at end of game
+1 VP per 5-8 point enemy unit in the Xenos half of the table at end of game
+1 VP per 9-12 point enemy unit in the Xenos half of the table at end of game
+1 VP per enemy unit destroyed

Xenos

+3 VP for each objective marker with no Imperial forces within 6" at end of game




Scenario 3 - Fighting Retreat

With or without the Engineer, the raiding Imperial force will have alerted the Xenos to the attempt, so must successfully avoid being enveloped by enemy forces as they make their escape.

Linking up with a small reserve force, they must attempt to make a successful return to their lines

Force Sizes:

Imperial - 20 points
Xenos - 20 points

Setup:

Imperial forces deploy the full force within 6" of one table edge.
Xenos will then deploy within 6" of the centre of the table.

Objectives:

Imperial forces must attempt to move units off the table edge opposite to their deployment zone.

+2 VP for any unit that escapes the table
+2 VP per enemy unit routed or destroyed

Xenos forces must attempt to prevent this 

+1 VP per 1-4 point enemy unit routed or destroyed
+2 VP per 5-8 point enemy unit routed or destroyed
+3 VP per 9-12 point enemy unit routed or destroyed








Tuesday, 30 July 2024

English Civil War - Escalation at Wendle Plain - Battle Report

Time for big hats, flouncy shirts, appalling trousers and the world turn'd upside down!

Table layout and intial deployments.



Parliament supply camp and limbers 


Royalist advance party begins moving in


Met by some solid Parliament guns



Both sides advance to begin airing their disagreements



Royalists begin to march out of Wendle, towards the fighting



Central fight in the table


First brigade of Parliament arrives



All begins heating up across the entire line as more troops arrive.




Solid defence of the town is established by the Crown




Gah, the dreaded Royalist mortar. Damnable thing had a solid aim!


Newcastle advances up to the hedgerows



Good solid line of the Royalists pike holding the centre firm.........


..........although watching their allies get hammered in the centre and forced to fall back.


Ha, the Royalist mortar goes up in smoke and ruin!


Parliament makes a strong attack on one side.


But find the centre still solidly held by Royalists.



Fairfax confers/abuses/persuades his brigades into advancing on the far left of the Parliament line. They are supposed to advancing in force on the town, not discussing local goodwyfes and prayer books!


Centre continues to exchange fire - its all on who gets the break, here.


That parliamentary artillery could be the decider here, mind.




Prince Rupert arrives, finally, before blundering and exiting again from a different side of the table. Thanks for making a show, lads.




Wendle Town still solidly held.  Some cavalry will fix that!


Said cavalry FINALLY arrives for Parliament.


Just in time, Rupert turns up after being unable to find the baggage, and gets stuck straight in.


Parliaments left flank advances on the town, now the cavalry is in support.


A rather threatening Royalist central defence. Too late for flowers and apologies now, Gentlemen!


A second brigade of Lobsters forces the Royalist centre into defence formations. This could be the break.



Royalist left flank continues the advance, as the cavalry continues battering one another.


Strong advance on the centre now, with Parliament being dominant.



The very DEVIL observes the table from above.


Parliamentary cavalry begins forcing the issue in the centre and pushing the Royalist line back




Cavaliers vs Roundheads still exchanging choice vocab
 on the other side of the table. Classic! 


However, Parliament gets the advantage and turns things.


Cue a solid advance upon the town


Royalists begin to give ground in the centre, past the burning mortar.


That cavalry is in choice position to force the withdrawal........


SEE in the bottom right hand corner. A rare glimpse of the other brigade of Royalist cavalry, who may as well have dismounted and walked into the battle, for all the impact and advance they made! Bloody gymkhana.


...........and its all over as they pour through the hole in the line.




Parliament win. A good solid one, too. No major mistakes on either side (Ruperts on table/off table antics being an exception and highlight. Didn't he have enough cash without needing to go for the baggage so urgently?), so a proper stand up fight.

ECW is always a good one, it really is.