Showing posts with label Age of Sigmar. Show all posts
Showing posts with label Age of Sigmar. Show all posts

Wednesday, 19 August 2020

Pagan Beastmen Army

Good old beastmen. Pagan niceness all round. Been invited to play a bit of Age of Sigmar, so did a quick fortnight project and knocked out a children of Pan army.

Intentionally steered away from a CHAOS look for these and went for more woodsy, natural, sort of feel - other than the Bestigors, in their armour - with the concept that these are woodland bound, nature worshipping types, following The Old Ways.

All rather enjoyable really and yet another long term want that I've been able to tick off the list.





Tzaangors



Bestigors


Gors



Spawn



Characters - more on those later


Ungors





The army standard.



On to the characters. My two main ones for this were something I'd wanted to try for a while. 

Firstly, The Beast That Walks. Made from all sorts of odds and ends, combined into a gangly awkward look, but dangerous animal. Its been a long time since I sawed up some metal models, but needs must and inspiration demands!





The Shaman - straight up GW model with no conversion. Painted fairly simply, but then draped in vines, ivy and foliage to give a naturalistic, earthbound, look to the model. Very happy with this one.







Friday, 14 August 2020

Wandering Fanatics

 A warband, system neutral, of warrior fanatics. Might be chaos, might be something else - not entirely sure! Made from a mix of GW, Perry and Warlord pieces. 

Got a feeling this may be the warband following my Khorne character Obrist Weil as they look suitably no nonsense enough








Monday, 6 July 2020

Caravan - Age of Sigmar Scenario



Raids and attacks on the road through the wilds have always been a hazard. Pilgrims, travellers, merchants, all know that to travel alone is a risk too far. The more sensible try to join a caravan, affording some protection and community whilst on the move.

 However, this does not ensure safety, as the wilds contain many dangers and,whilst a solo traveller can pass unseen, a caravan cannot hide from the watchers in the woods.......


Deployment

Table size is 4X4

Defending player sets up caravan on one side of the table, along the road in a travelling column. The assigned army to defend this caravan should be set up in a suitable manner to protect the travellers. Units of outriders can be deployed in advance of the main force

Attacking player can deploy on either long table edge, splitting forces and in reserve as desired.


Objectives

Defender has to escort the caravan across the table, defending where required, and off the opposite table edge. A hefty fee and honour is at stake!

Attacker has to assault the caravan, raid carriages, kill anything that gets in the way. Spoils of war are there for the claiming....


Special Rules

The caravan moves at a standard rate of 6" per unit. It may run at D6-2 to a minimum of 1, as these are a scattering of civilians, in varying states of fitness, health and ages.

Defenders move at their normal movement rates

Victory

Defenders claim victory if caravan moves safely off the table, all elements reasonably intact. The less caravan that is left to move off the table, the less the claim of victory.

Alternatively, the defenders can attempt to kill all of the defenders, but the priority must be the caravans safety.

Attackers claim victory by the amount of destruction they can cause, baggage they can isolate and claim, and preventing the caravan moving off the table in safety.