Showing posts with label Sentaku Campaign. Show all posts
Showing posts with label Sentaku Campaign. Show all posts

Friday, 2 August 2024

Xenos Rampant - Action on Sentaku XVI

 


Scenario 1 - Extraction

At one part of the front during the long Stenaku campaign, a signal has been received from a stranded high level engineer, who is currently hidden with in the Xenos trench system after complications during a night time reconnaissance. 

Accordingly, Imperial forces have put together a snatch squad to cross the lines, enter Xenos lines and extract the Engineer.

Force Sizes:

Imperial - 16 points
Xenos - 16 points

Setup:

The table will represent the trench lines, with the Engineer placed 6" of the table centre. The terrain should be arranged to accommodate this.

Xenos defenders choose a corner for deployment and may deploy within 18" of that point.
Imperial forces then deploy on the opposite area accordingly

Special Rules:

The Engineer will be subject to the rules on p115 of the XR rulebook, regarding movement and extraction.

Objectives:

+1 VP per 1-6 point enemy unit routed or destroyed
+2 VP per 7-12 point enemy unit routed or destroyed
+5 VP for successful extraction of the Engineer off the deployment zone table edges




Scenario 2 - Diversion

At the same time the attempted rescue takes place, a diversionary force launches an attack on the Xenos line, to provide cover and to draw forces away from the snatch squad, aiming to aid the chances of success.

Force Sizes:

Imperial - 24 points
Xenos - 24 points

Setup:

Xenos forces choose which side of the table they wish to deploy on.
Imperial player then places three objective markers anywhere within the Xenos half of the table, more than 6" from any other objective or table edge.

Xenos deploys within 12" of their table edge

Imperial forces will move onto the table from turn 1, using the reinforcements rules (page 97)

Objectives:

Imperial

+1 VP per 1-4 point enemy unit in the Xenos half of the table at end of game
+1 VP per 5-8 point enemy unit in the Xenos half of the table at end of game
+1 VP per 9-12 point enemy unit in the Xenos half of the table at end of game
+1 VP per enemy unit destroyed

Xenos

+3 VP for each objective marker with no Imperial forces within 6" at end of game




Scenario 3 - Fighting Retreat

With or without the Engineer, the raiding Imperial force will have alerted the Xenos to the attempt, so must successfully avoid being enveloped by enemy forces as they make their escape.

Linking up with a small reserve force, they must attempt to make a successful return to their lines

Force Sizes:

Imperial - 20 points
Xenos - 20 points

Setup:

Imperial forces deploy the full force within 6" of one table edge.
Xenos will then deploy within 6" of the centre of the table.

Objectives:

Imperial forces must attempt to move units off the table edge opposite to their deployment zone.

+2 VP for any unit that escapes the table
+2 VP per enemy unit routed or destroyed

Xenos forces must attempt to prevent this 

+1 VP per 1-4 point enemy unit routed or destroyed
+2 VP per 5-8 point enemy unit routed or destroyed
+3 VP per 9-12 point enemy unit routed or destroyed








Monday, 12 November 2018

The Green Mechanic - Prologue




"Of things faire and far, the Green Mechanic show that the innate order and turn of the Imperivm decline, alfo the trve way forward and growth of the Great God regarding rebirth, hence preventing mans rvin and fall." 

(Treatise on Bio Lyfecirculus and Man, Magus Clerke)


M-000.40.894



Within the structures of the research biologis sector of the forge world Mars, the Magos are left to their academic pursuits, collectives and apo-librarium, allowing research, consensus and debate within the society and publish key investigative insight to the records, scriptures and puretek allowances of the Red Planet, driving a wider societal adherence to the Machine God teachings.

It was within this relatively open air of academia, work and collaborative approach that Magos Clerke chose to undertake his Shumi bursary research work into the biologis cycle, the study of ancient musings upon this theme and sustainable ethos of tek growth. 

Working alone deep within Archi-Fond X-IML-3I, Magos Clerke eventually emerged with his paper on this theme, concerning that which, according to his research:


- The natural circle of life was the essence of basic humanity, therefore, Mankind, by virtue of having cut Himself off from the natural order of things, by suppressing all nature upon the ground of Terra, as well as on colonized planets during his winged spread outwards, had forgotten the concept of humanity being part of the natural world.


- Thus reducing his ability to sustain and to adapt to the local, regional, environmental and biological conditions Man had found himself upon and was therefore stunting the growth of His Kind accordingly. 

- The Machine God doctrines, likewise, promoted a removal of the flesh from the green and to be replaced with harsh metallics and ore, rather than connecting with the biologis natvre inherent in the variety of locale Man now held. 

- All knowledge is no knowledge against the natural regrowth and rebirth of the Biologis Way. 

- To Sustain is To Endure.



The key example of this theory was indeed the most clear - was not the Emperor of Mankind being held within stasis and held alive unnaturally, therefore not allowing a natural lifecycle and rebirth within His chosen vehicle of return in a natural form at some point in future, allowing the next stage of Imperial flowering and Mankinds expansion? Was this not an affront to the natural order of life and, therefore, could be considered academically as a reason for mankinds regression from the Crusade and Campaign of Enlightenment back into a dark age state of permanent war and nigh extinction?



This had been expected to be a provocative and controversial point of discussion, but dear Magos Clerke had not expected to receive as much of an aggressive reception as he received, being not just considered BLASPHEMOUS, but outright HERESY.

Within short time, the societal air had broken into of supporters and detractors, with the concept finding much worth within the more progressive elements of both the Machine God and Imperial Ecclesiastical groups as a concept with a key element of the truth behind the thinking. 

Nevertheless, the more reactionary elements demanded Magos Clerke be brought to a panel of seniors and give an account of himself and defend his work at the High Court of Deteckh SenCha.

Our dear Magos, now Magus, recognising a kangaroo court when he saw one, chose not to answer this summons, but fled into obscurity, taking his research records with him and his close associates, each disappearing into the separate corners of the sector to evade heretickal status.

Crucially, however, the research papers were condensed into a pamphlet broadcast and sent out under a variety of loosely scrambled vox casts, to allow the concept to promulgate where it would and to pan its way through the ether, giving rise to underground Green Kvlts and biophiliac cells throughout the region.