Wednesday 11 May 2022

Return to Mordheim - Intro and Scenario #1



23 years since the doom of Mordheim, and in this time the ruins have been left to fester, rot and become truly ridden...........until whispers begin to stir in the Ostmark of something dreadful being felt in the environs close to that city. Milk sours, animals are stricken with a curious distemper and the very plantlife rots and seem drained of.........something.

Eventually, the local Baron declares something must be done about this and tasks a team with investigating and ending the spreading rot that seems to be seeping out from the walls of the ruined city. 

However, who and how? Noone has been that way for at least a dozen years, and those who did came back......silent.

Finally, word spreads that living in the temple of Sigmar in Oestnar, there is someone who could be a suitable leader for such an expedition?

Lothar Rothman, survivor of the Krappefort wars of 2010/2011, is approached. 

Older, somewhat more tempered in his attitudes now, but no less worthy than he was back in the day, he initially finds the idea disagreeable..............still bearing the scars of his previous journeys into Mordheim and being the only survivor that emerged in one relative piece.............. but after some meditation and a night in the chapel, agrees to lead the expedition to uncover the cause of this malady.

Thorough preparations of both mental fortitude, equipment and an assembly of his crew complete, they set off towards the walls of cursed Mordheim.




They arrive late on the outskirts of the city, intending to spend the night safely within the infamous Tybor House - the final inn before the road turns solidly to nowhere. 

However, as the evening deepens, noises, yells and a strange scraping sound are heard from the door and it becomes apparent that something is out there, someone needs to see what it is and someone needs to go out..............and the faces of the other inhabitants of the inn turn towards the Witchhunter party with a "well, this is your job, isn't it? Not ours?" series of expressions, leaving no choice - either they venture outside to investigate or they find themselves barricaded in with people who are likely to turn as disagreeable as whatever is out there................



3 comments:

  1. Sounds suitably dark and disturbing, I look forward to further instalments!
    Best Iain

    ReplyDelete
  2. This indeed sounds interesting…
    Mordheim used to be a real party town until some bad elements turned up and ruined it for everyone else…

    All the best. Aly

    ReplyDelete